AI Insights · Timothy · October 2021
Top 5 Casual Games Performance in Ecuador Q3 2021
Discover the performance trends of the top 5 casual games in Ecuador for Q3 2021, including download numbers, revenue, and active user metrics.
In Q3 2021, the top 5 casual games in Ecuador showed varied performance trends in terms of weekly downloads, revenue, and active users. The data comes from Sensor Tower, providing valuable insights into the popularity and financial success of these games.
My Talking Angela 2 from Outfit7 Limited saw an initial surge in weekly downloads, starting at around 52.4K in mid-July and peaking at 74.8K the following week. However, downloads gradually decreased, reaching approximately 22.3K by the end of September. Weekly revenue also experienced fluctuations, beginning at $35 and peaking at $220 in late August before tapering off to $83 in the last week of September. The game maintained a strong user base, with weekly active users starting at 46.4K and peaking at 162.3K in late July, before gradually decreasing to 117.6K by the end of the quarter.
PK XD: Fun, friends & games from Afterverse Games experienced a notable increase in weekly downloads, starting at 25.4K at the end of June and peaking at 48.5K in mid-July. Downloads then saw a decline, reaching around 20.1K by late September. Revenue peaked at $1K in late July and fluctuated around $300-$600 for the rest of the quarter. Weekly active users saw a steady increase from 227.2K at the end of June to a peak of 330.9K in late August, before stabilizing around 274.2K by the end of September.
Candy Crush Saga by King demonstrated consistent performance in Ecuador. Weekly downloads fluctuated between 22K and 29.1K, while weekly revenue remained stable, ranging from $4.6K to $6.9K throughout the quarter. The game maintained a robust user base, with weekly active users consistently hovering around 370K to 380K.
Parchisi STAR from Gameberry Labs showed steady weekly downloads, averaging around 22K-24K, with a spike to 26.4K in the final week of September. Revenue peaked at $6.4K in early August and fluctuated between $4K and $6.5K for the remainder of the quarter. The game’s weekly active users remained strong, starting at 487.3K and slightly decreasing to 453.1K by the end of September.
Subway Surfers by Sybo Games ApS had a stable performance in weekly downloads, ranging from 19.7K to 26.5K. Revenue remained modest, fluctuating between $63 and $118 throughout the quarter. Weekly active users consistently hovered around 227K to 241K, indicating a steady user engagement.
For more detailed insights and data, please visit Sensor Tower.